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October 21, 2008

Raycrisis Review

Console : Playstation
Genre :
Shooting/Arcade
A great shooting/arcade game from Taito, there are many different thing in Raycrisis than we can't find in the common shooting/arcade game. With awesome graphic, locking system and modern style indicator menu I think Raycrisis has successfully delivered it's best gameplay in the shooting/arcade games class. Enough for compliment, back to the topic! At first we play Raycrisis we can choose up to 3 available plane they are : WR-01, WR-02 and WR-03 (WR=Wing Raider). Each plane has it's own shooting and locking systems, WR-01 used regular shoot (just like in common arcade game) and laser for locking systems with 8 maximum lock on. WR-02 used laser shoot and lightning for locking systems with 16 maximum lock on. WR-03 used homing shoot and photon for locking systems with 32 maximum lock on. Also there's bonus plane like R-Grey 1 and R-Grey 2 if we successful finished some game in the special mode (I think... sorry a little forgot). In gameplay usually we will fight a regular enemy before reached boss, but from this point there are something different in raycrisis! If our enchantment systems are reach 100% (shown on top - right indicator) we will instantly sent to Boss Area whatever you ready or not. This is one of unique systems that Taito delivered in this Raycrisis game.

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